Chamber’s turn. I usually apologize for nothing in these, but especially so in this case, since this one’s not even mine. ;)
Jono Starsmore
Breed: Homid
Auspice: Galliard
Tribe: Ronin (formerly Shadow Lords)
Age: 20
Attributes:
Physical-
Strength: 2
Dexterity: 3
Stamina: 3
Mental-
Perception: 3
Intelligence: 2
Wits: 2
Social-
Manipulation: 2
Charisma: 4
Appearance: 4
Abilities:
Talents-
Alertness: 2
Athletics: 2
Brawl: 1
Dodge: 2
Primal Urge: 4
Skills-
Etiquette: 1
Gesture: 2
Melee: 2
Performance: 4
Stealth: 2
Knowledges:
Occult: 1
Rituals: 2
Wyrm Lore: 2
Backgrounds:
Pure Breed: 2
Resources: 1
Rites: 2
Totem: 3
Rites:
Rite of Silence
Rite of Talisman Dedication
Merits:
Concentration - You have trained yourself to focus your mind, shutting out any distractions.
Metamorph - You find it extremely easy to shift forms and can do so even in your sleep.
Flaws:
Mute - Self explanatory.
Notoriety - You have a bad reputation among your tribe; the reputation may be your own, or it may derive from your pack.
Renown: N/A
Gifts:
Master of Fire - Once humans tamed fire to keep them warm and to drive off the wild beasts, they were on their way to civilization. Werewolves with this Gift invoke humanity’s ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor-spirit or a fire-spirit grants this Gift.
Mindspeak - By invoking the power of waking dreams, the Garou can communicate silently with any character within line of sight. A Shimmering teaches this Gift.
Whisper Catching - This Gift was developed to root out potential traitors against the Garou and has been open to…certain abuses ever since. The Shadow Lord may supernaturally eavesdrop on whispered conversations nearby, giving him an edge over those with something to hide. A crow spirit teaches this Gift.
Rage: 5
Gnosis: 5
Willpower: 4
Languages:
History:
Jonothon Starsmore (Jono to his friends) had few enough worries as he approached his eighteenth birthday. He’d been in moderate rebellion against his conservative parents for as long as he could remember, resisting every effort to turn him into a productive member of society without taking the drastic step of actually leaving home: school was where he caught up on sleep, after school was for practice with the band, and gigs at whatever punk clubs would have them were what took up the night. The more his parents protested or tried to bring up university, the more he did his best to shut them out, losing himself in the music that was his brightest passion in life.
His last performance with his band was the pinnacle of that passion. The club was small, packed with writhing bodies and shrouded in several flavors of smoke. Jono couldn’t have hit a sour note if he tried, and his bandmates were synched to his wavelength, playing as if their next breaths depended on it. Jono reached for a high note, but as he held it, he felt a heat sweep through his body, a new strength and altered perceptions that stole his breath. The night dissolved into screaming chaos, and his next clear memory was limping home in the early morning, heart pounding, confused and terrified (and, of course, clutching his guitar).
His parents were waiting for him in the living room, pale and shaken. With them was an older gentleman who introduced himself as Jonothon’s grandfather, Jack, and said that they had a great deal to discuss.
They left that night over the protests of Jono’s parents, though Jono himself was glad to get away, glad for some figure who could offer guidance in a world that had suddenly gone confusing.
Jack was a high ranking Shadow Lord, and the next month was spent on educating Jono on the ways of the Garou in general, the Shadow Lords in particular, and Jack’s own secretive camp, Clan Akkaba, they themselves a splinter group from the Lightbringers, a camp dedicated to bringing down the Wyrm by learning all its secrets…from within the very belly of the beast if need be.
Jonothon underwent his Rite of Passage with two other Shadow Lord pups who had been nominated for inclusion into Akkaba, Shinobi and Manuel. The three earned their deed names by rousting a small creche of vampires and mauling them just enough that they could still be interrogated prior to their final death. This sat uneasily with Jono, but he put his concerns aside and tried to concentrate on the approval of his grandfather and packmates.
As time went on, however, Jono’s unease with Clan Akkaba’s methods grew, particularly as he saw how their close interactions with Wyrm-tainted creatures and unpredictable mages unbalanced some members of the camp. He made the mistake of confiding these concerns to Manuel, and soon enough, they reached the ears of his grandfather.
Jack took his grandson aside and confided to him the deeper purpose of their society: in times beyond memory, before their tribe even called themselves Shadow Lords, the first and greatest of all Garou, a warrior named En Sabbah Nur, ruled over a vast empire through nothing but his own lightning cunning and the thunder in his step. He was the very first of the Garou to cull the teeming herds of the humans, curbing them with an uncompromising hand that would have earned the approval of even the Red Talons. But he was betrayed by those too cowardly to risk their lives in a frontal assault, and sealed away in a deathless sleep by cowardly Fera, Garou traitors, or the magic of human Mages.
Clan Akkaba’s goal is to find the resting place of their ancient father and revive him by whatever means necessary. By this, they will give the fractured Garou a leader to rally behind, a leader with true ability instead of simply the faded tatters of birthright or the mewlings of compromise. And those who will not bow to a Garou of greater rank, those who would hasten the coming Apocalypse with their wavering…they shall be brought to bear by force.
Jono was horrified and made no effort to hide it, telling his grandfather that couldn’t stay and support what was, at best, madness. Those words sealed his fate. His grandfather had him brought before the elders of clan. He was forced him to shift to Glabro, and his packmates proved their loyalty to the Shadow Lords by burning out his voice with a silver brand fashioned in the shape of the tribal glyph.
Voiceless and injured, Jono was declared Ronin and cast out of the Shadow Lords. Lacking any place else to turn, he went back to London and his parents for a short while, but couldn’t ever relax knowing that he could be found too easily if his grandfather ever decided to finish the job. Less than a month after his return, Jono slung his guitar over his back, packed a duffel, and set out on his own.
Jono Starsmore is a lanky, handsome young man, charismatic despite his silence. He keeps more or less to himself, and typically wears dark bandages around his neck to hide the ragged silver-scar at his throat. Between busking and furtive monthly deposits that his mother makes to his personal account, he manages to get by.
OOC notes: …and it’s still not as much of a trainwreck as Jono’s canon. Tribe, breed, and auspice were his player’s choice, and I think they all fit well. Even the Clan Akkaba stuff almost makes sense. ;) Jono and JP are both built on more points than starting Cliath, but since it’s a two-person pack, I figure the balance works better if they both have some experience as Garou rather than starting as green pups.
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